Multithreaded OpenGL Demo

Program Example
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2010-02-08

A 2-D, Multithreaded, OpenGL engine I made in my spare time. All rendering is done on one thread (Render Thread) while the other thread handles input and all of the objects (Game Logic Thread).

Note: There is still a bug that occasionally shows itself when you close the program. Every once in a while when you press escape the game will freeze because it hangs on trying to delete the context. I am currently trying to figure out why. However this happens rarely and should not be much of a problem for the moment.

Animation Editor

Program Example
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2009-10-08

The Animation Editor that was used for Salvage and Magic Mansion.

You Die First!

Program Example
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2009-06-22

This game was my Final Project for College. I made it with 5 other talented individuals.

You Die First is a 3rd person shooter set in the wild west. You play as Hiram: the Sheriff of South Boulder. You must fight through the bandits that have over taken your town to rescue (or kill) the hostages from the bandit leader: Pepe Chavez.

Download DirectX Here!

Magic Mansion

Program Example
(Click Icon to Download)

2009-06-21

Here is a game that I helped make for my Structure of Game Programming class mid 2008. It was a 2D game where we were given a demographic and we had to base our game around it. Our demographic was 3-8 year old girls. Also half way through development we had to add blood effects to our game (hence the bunny). My group and I were very proud of this game (we got a 98 in the class) so I hope you enjoy it as much as we enjoyed making it!

Note: none of the Resources and Assets for this game are mine, they belong to their respective companies and creators.

Download DirectX Here!

Megaman

Program Example
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2009-06-21

Here is a game that I made for my Structure of Game Design class mid 2008. It was supposed to be a small 2D game whose only requirements was to "have a hero that shoots a bullet". For it I decided to make a game based on the Megaman X franchise.

Note: none of the Resources and Assets for this game are mine, they belond to their respective companies (mostly capcom).

Download DirectX Here!

Salvage

Program Example
(Click Icon to Download)

2009-06-21

A game I made with 4 other individuals (2 programmers 2 artists) in 48 hours for the first annual Global Game Jam. I created the Tile, Animation, and Particle Engines. This version is not the version I submitted for the GGJ. This version has a bunch of bug fixes. Enjoy!

Download DirectX Here!

OpenGL Scene

Program Example
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2009-03-23

A Small mock-up of a Sonic level using OpenGL. This is just a basic scene that utilizes display lists to render everything.

Note: some display drivers do not render the ground texture correctly making the ground look like the trees.